Union de Clanes Latinos

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Union de Clanes Latinos

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Union de Clanes Latinos

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Union de Clanes Latinos

BIENVENIDO A LA UNIÓN DE CLANES LATINOS DE DUELING NETWORK


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    PainKiller
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    Mensaje por PainKiller Miér Abr 25, 2012 12:54 pm

    New Advanced Rules Section on yugioh-card.com – MUST READ!
    April 25th, 2012

    We’ve added a new rules section to the Yu-Gi-Oh! TRADING CARD GAME web site!

    The Advanced Rules Information section is accessible by clicking GAMEPLAY on the left-hand side, or from the GAMEPLAY drop-down menu.

    Our first two items are already posted there, and over coming weeks and months we will be adding more information to help clear up some of the questions you might have about how the Yu-Gi-Oh! TCG works.

    .

    Fast Effect Timing is a detailed guide to show you which player has the next opportunity to activate a fast effect (meaning a Quick-Play Spell, Quick Effect, Trap Card, or Trap Card effect). This can get a little tricky sometimes, but how this is handled can have a big impact on the outcome of your Duels. So please study it carefully! In addition to clearing up a lot of questions, the Fast Effect timing guide & chart will change how you play the Yu-Gi-Oh! TRADING CARD GAME. These rules take effect immediately.

    We’ve also added downloadable, printable versions of both the explanation and the accompanying flow chart.

    .

    Card FAQ: “Rivalry of Warlords” & “Gozen Match” explains – in detail – how these two very similar cards work in every situation. If you play with these cards, or see them used a lot by your opponents, you should definitely check this out.

    .

    Our long-term plan is to have 4 Pillars supporting the Yu-Gi-Oh! TCG’s rules framework. One Pillar is done, two are in progress, and the fourth is coming in the future:
    * Pillar #1 is the card text itself. The new problem-solving card text is designed so that most questions about your cards can be answered right away, just by reading the card text. This pillar is complete. As more of our older cards get reprinted with the new card text, questions about how your specific cards work will gradually dry up.

    * Pillar #2 will be a series of in-depth guides about the rules, mechanics, and overall game engine. The Fast Effect Timing explanation is the first of these. Next up, we’re looking at publishing a consolidated guide on how to read problem-solving card text. Other topics we’re looking at include a detailed explanation of the Battle Phase, a deeper analysis of how negation works, and other topics.

    * Pillar #3 will be a few more specific card FAQ’s on some of the most unusual cards in the Yu-Gi-Oh! TCG. If you look at all the questions that ever come up about cards, 90% of them are about the same cards, like Skill Drain and Royal Oppression. Our goal is to explain these cards in great detail, so that you won’t have any questions about how they work. There probably won’t be a lot of cards in this section – maybe a half-dozen or so in the next year.

    * Pillar #4 would be a revision of the rulebook so that it explains things in more detail. This is still off in the future, since we want to see what is causing confusion for players before we tackle such a project.

    .

    Our overall goal is for a cleaner, simpler game that removes the confusion that some players feel.

    That way, you can focus on your play. Not on how to play.


    http://www.konami.com/yugioh/articles/?p=3799
    PainKiller
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    Mensaje por PainKiller Miér Abr 25, 2012 12:56 pm

     MUST READ! T-Flowchart_EN-US

    http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html
    Syrus Truesdale
    Syrus Truesdale
    Staff UCL
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    Mensaje por Syrus Truesdale Miér Abr 25, 2012 1:24 pm

    Lol yo postie lo mismo en la parte de noticias de TCG.

    Sin duda es un cambio bastante interesante. Haría falta que alguien lo traduzca por si alguien es corto en inglés. De eso podría encargarme yo O Kyosuke respectivamente si está con el humor que hace falta xD.

    Ahora habría que discutir con el resto del staff como continuar con el torneo debido al cambio de regla.
    Fefe2931995
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    Mensaje por Fefe2931995 Miér Abr 25, 2012 1:58 pm

    para los que no quieren leer todo simplemente desaparece la prioridad para los efectos de ignicion ahi tienen su traduccion xD
    Sai
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    Mensaje por Sai Miér Abr 25, 2012 5:12 pm

    No veo en donde habla de eso de la prioridad... el 1er articulo no dice nada, y el chart dice lo que ya sabemos...
    Fefe2931995
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    Mensaje por Fefe2931995 Miér Abr 25, 2012 5:28 pm

    Turn Player Actions

    Each Phase and Step starts with the turn player in box A of the chart listed below. This is when the game state is “open”, meaning the turn player has complete freedom of action.

    Many actions can ONLY be performed when the game state is open (when you’re in box A). Examples:

    Normal Summon (including Tribute Summon)
    Set a card
    Perform a Special Summon that does not start a Chain (including Xyz Summon, Synchro Summon)
    Change a monster’s Battle Position
    Attempt to move to the next Phase/Step
    Draw a card for your normal draw during the Draw Phase
    Declare an attack
    Activate an Ignition Effect
    Activate a Spell Speed 1 Spell Card
    If the game state is “open”, the turn player may perform any of the above actions that is appropriate. They can also choose to activate a fast effect, if they wish.



    When Is the Game State No Longer “Open”?

    Whenever either player performs an action, the game state is no longer open.



    How Do I Make the Game State “Open” Again?

    Basically, when nothing is going on, and neither player wishes to do anything, the game state goes back to being “open”.

    Technically, this means:

    IF the Turn Player has the chance to activate the next fast effect
    AND the turn player passes to the opponent
    AND the opponent then passes back
    AND no Chain is currently being formed
    …then the game state is open again.


    eso mas o menos creo que ahí lo aclara
    Sai
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    Mensaje por Sai Miér Abr 25, 2012 5:37 pm

    Aj no habia visto ese link xD Ya entonces si ahora hay que pedir permiso para todo e.e
    rjuto
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    Mensaje por rjuto Miér Abr 25, 2012 8:07 pm

    Sai escribió:ahora hay que pedir permiso para todo e.e

    dfgrttw 24fdcx 2DRFVD

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